extends StateBase

##飞船节点
@export var ship: BaseShip

func enter() -> void:
	super.enter()
	ship.animation_player.play("transmit_end")
	ship.status_ui.show_UI()

func physics_process_update(delta: float) -> void:
	super.physics_process_update(delta)
	if not ship.animation_player.is_playing():
		state_machine.change_state("Running")
	

func exit() -> void:
	ship.transmit_wait_timer.start()
	ship.shot_wait_timer.paused = false
